Contents
KONTAKT 5.6.8 The update links the Add/Authorize Library buttons to Native Access, simplifying installation and authorization. As part of this change, all 3rd Party Kontakt Player Libraries can now be managed from within Native Access. 5.6.8 also fixes bugs and adds one minor KSP feature related to tables and the XY pad. Format: Kontakt. Note: Free Kontakt player will only work for 30 minutes. Product work with Kontakt 5.8.1 or higher full retail version. The “Add Library” import process do not support this standard format Kontakt library but you can use Kontakt file browser to load.nki Instruments.
Add a library to the project using the specified source files.
Adds a library target called <name>
to be built from the source fileslisted in the command invocation. The <name>
corresponds to the logical target name and must be globally unique withina project. The actual file name of the library built is constructed basedon conventions of the native platform (such as lib<name>.a
or<name>.lib
).
New in version 3.1: Source arguments to add_library
may use 'generator expressions' withthe syntax $<...>
. See the cmake-generator-expressions(7)
manual for available expressions.
New in version 3.11: The source files can be omitted if they are added later usingtarget_sources()
.
STATIC
, SHARED
, or MODULE
may be given to specify the type oflibrary to be created. STATIC
libraries are archives of object filesfor use when linking other targets. SHARED
libraries are linkeddynamically and loaded at runtime. MODULE
libraries are plugins thatare not linked into other targets but may be loaded dynamically at runtimeusing dlopen-like functionality. If no type is given explicitly thetype is STATIC
or SHARED
based on whether the current value of thevariable BUILD_SHARED_LIBS
is ON
. For SHARED
andMODULE
libraries the POSITION_INDEPENDENT_CODE
targetproperty is set to ON
automatically.A SHARED
library may be marked with the FRAMEWORK
target property to create an macOS Framework.
New in version 3.8: A STATIC
library may be marked with the FRAMEWORK
target property to create a static Framework.
If a library does not export any symbols, it must not be declared as aSHARED
library. For example, a Windows resource DLL or a managed C++/CLIDLL that exports no unmanaged symbols would need to be a MODULE
library.This is because CMake expects a SHARED
library to always have anassociated import library on Windows.
By default the library file will be created in the build tree directorycorresponding to the source tree directory in which the command wasinvoked. See documentation of the ARCHIVE_OUTPUT_DIRECTORY
,LIBRARY_OUTPUT_DIRECTORY
, andRUNTIME_OUTPUT_DIRECTORY
target properties to change thislocation. See documentation of the OUTPUT_NAME
targetproperty to change the <name>
part of the final file name.
If EXCLUDE_FROM_ALL
is given the corresponding property will be set onthe created target. See documentation of the EXCLUDE_FROM_ALL
target property for details.
See the cmake-buildsystem(7)
manual for more on definingbuildsystem properties.
See also HEADER_FILE_ONLY
on what to do if some sources arepre-processed, and you want to have the original sources reachable fromwithin IDE.
Creates an Object Library. An object librarycompiles source files but does not archive or link their object files into alibrary. Instead other targets created by add_library()
oradd_executable()
may reference the objects using an expression of theform $<TARGET_OBJECTS:objlib>
as a source, where objlib
is theobject library name. For example:
will include objlib's object files in a library and an executablealong with those compiled from their own sources. Object librariesmay contain only sources that compile, header files, and other filesthat would not affect linking of a normal library (e.g. .txt
).They may contain custom commands generating such sources, but notPRE_BUILD
, PRE_LINK
, or POST_BUILD
commands. Some native buildsystems (such as Xcode) may not like targets that have only object files, soconsider adding at least one real source file to any target that references$<TARGET_OBJECTS:objlib>
.
New in version 3.12: Object libraries can be linked to with target_link_libraries()
.
Creates an Interface Library.An INTERFACE
library target does not compile sources and doesnot produce a library artifact on disk. However, it may haveproperties set on it and it may be installed and exported.Typically, INTERFACE_*
properties are populated on an interfacetarget using the commands:
set_property()
,target_link_libraries(INTERFACE)
,target_link_options(INTERFACE)
,target_include_directories(INTERFACE)
,target_compile_options(INTERFACE)
,target_compile_definitions(INTERFACE)
, andtarget_sources(INTERFACE)
,
and then it is used as an argument to target_link_libraries()
like any other target.
An interface library created with the above signature has no source filesitself and is not included as a target in the generated buildsystem.
New in version 3.15: An interface library can have PUBLIC_HEADER
andPRIVATE_HEADER
properties. The headers specified by thoseproperties can be installed using the install(TARGETS)
command.
New in version 3.19: An interface library target may be created with source files:
Source files may be listed directly in the add_library
call or addedlater by calls to target_sources()
with the PRIVATE
orPUBLIC
keywords.
If an interface library has source files (i.e. the SOURCES
target property is set), it will appear in the generated buildsystemas a build target much like a target defined by theadd_custom_target()
command. It does not compile any sources,but does contain build rules for custom commands created by theadd_custom_command()
command.
Note
In most command signatures where the INTERFACE
keyword appears,the items listed after it only become part of that target's usagerequirements and are not part of the target's own settings. However,in this signature of add_library
, the INTERFACE
keyword refersto the library type only. Sources listed after it in the add_library
call are PRIVATE
to the interface library and do not appear in itsINTERFACE_SOURCES
target property.
Creates an IMPORTED library target called <name>
.No rules are generated to build it, and the IMPORTED
targetproperty is True
. The target name has scope in the directory in whichit is created and below, but the GLOBAL
option extends visibility.It may be referenced like any target built within the project.IMPORTED
libraries are useful for convenient reference from commandslike target_link_libraries()
. Details about the imported libraryare specified by setting properties whose names begin in IMPORTED_
andINTERFACE_
.
Kontakt 5.8.1 Add Library Files
The <type>
must be one of:
STATIC
, SHARED
, MODULE
, UNKNOWN
References a library file located outside the project. TheIMPORTED_LOCATION
target property (or its per-configurationvariant '>IMPORTED_LOCATION_<CONFIG>
) specifies thelocation of the main library file on disk:
For a
SHARED
library on most non-Windows platforms, the main libraryfile is the.so
or.dylib
file used by both linkers and dynamicloaders. If the referenced library file has aSONAME
(or on macOS,has aLC_ID_DYLIB
starting in@rpath/
), the value of that fieldshould be set in theIMPORTED_SONAME
target property.If the referenced library file does not have aSONAME
, but theplatform supports it, then theIMPORTED_NO_SONAME
targetproperty should be set.For a
SHARED
library on Windows, theIMPORTED_IMPLIB
target property (or its per-configuration variant'>IMPORTED_IMPLIB_<CONFIG>
) specifies the location of theDLL import library file (.lib
or.dll.a
) on disk, and theIMPORTED_LOCATION
is the location of the.dll
runtimelibrary (and is optional).
Additional usage requirements may be specified in INTERFACE_*
properties.
An UNKNOWN
library type is typically only used in the implementation ofFind Modules. It allows the path to an imported library (often foundusing the find_library()
command) to be used without having to knowwhat type of library it is. This is especially useful on Windows where astatic library and a DLL's import library both have the same file extension.
OBJECT
References a set of object files located outside the project.The IMPORTED_OBJECTS
target property (or its per-configurationvariant '>IMPORTED_OBJECTS_<CONFIG>
) specifies the locations ofobject files on disk.Additional usage requirements may be specified in INTERFACE_*
properties.
INTERFACE
Does not reference any library or object files on disk, but mayspecify usage requirements in INTERFACE_*
properties.
Kontakt 5.8.1 Add Library To Computer
See documentation of the IMPORTED_*
and INTERFACE_*
propertiesfor more information.
Creates an Alias Target, such that <name>
can beused to refer to <target>
in subsequent commands. The <name>
doesnot appear in the generated buildsystem as a make target. The <target>
may not be an ALIAS
.
New in version 3.11: An ALIAS
can target a GLOBAL
Imported Target
Kontakt 5.8.1 Add Library To Windows 10
New in version 3.18: An ALIAS
can target a non-GLOBAL
Imported Target. Such alias isscoped to the directory in which it is created and below.The ALIAS_GLOBAL
target property can be used to check if thealias is global or not.
ALIAS
targets can be used as linkable targets and as targets toread properties from. They can also be tested for existence with theregular if(TARGET)
subcommand. The <name>
may not be usedto modify properties of <target>
, that is, it may not be used as theoperand of set_property()
, set_target_properties()
,target_link_libraries()
etc. An ALIAS
target may not beinstalled or exported.